The Club offer a range of benefits for students, including:
Unlike casual gaming our tasks have a set time frame and have instructions to achieve an end result to playing the game (similar to receiving a task in an academic lesson)
Unlike casual gaming which does't always hold a purpose, each of our tasks aim to develop skills such as Leadership, Problem solving, Strategic thinking and many more.
The platform adds structure as opposed to 'Casually' playing video games. We have broken games down and created tasks that help develop key skills for children (leadership, creativity, time management, decision making are just some of the examples). An example of this would be we explore children's creativity by giving them a specific creative design task. They then can be critiqued by other students in a positive way to not only get better at the game but explore their own creativity. They can also display their presentation skills by explaining their creative design choices.
Our platform has multiple safeguarding and safety measures to ensure all students are in a safe environment. This includes a sign-up process which restricts users to only those agreed with the school. The club has a code of conduct each student has to agree to. The club also has auto (bot) and live moderators for safety purposes.
*All individual games have their own terms and conditions for safety.